Venue Links
Community Links
Welcome to the Cloak & Dagger—
One of the finest speakeasies that Ul'dah has to offer. Located on the edge of the Brimming Heart, the establishment prides itself on a vast selection of wines, spirits, and cocktails with which to ease the burden of the day's labors.But there's always been something that doesn't quite sit right about it; perhaps it has to do with the fact that few people have claimed to ever see the establishment's proprietor, or perhaps it's the whisperings in the shadows, any one of various rumors, that set one's imagination to work...
About us
LOCATION | Goblet Ward 21 Plot 19 — Balmung (Aetheryte: Brimming Heart) |
SCHEDULE | 2nd and 4th Fridays — 8:30 p.m. - 10:30 p.m. US Eastern (Timezone Converter) |
Rule & Expectations
In-character Rules
Outside of the establishment, the following rules are posted on the signboard.
ONE. | Our establishment is neutral ground. Leave your weapons at home or with our security team; you will not need them here. Cloak & Dagger staff cannot be held liable for any lost or missing items. |
TWO. | Rules of Engagement: Patrons must be over the age of 18 summers to enter our establishment. We also observe the principle of "no shirt, no shoes, no service" at our establishment. |
THREE. | Respect our staff, our space, and your fellow patrons. Leave any petty disagreements you may have with fellow patrons at the door, but do feel free to report serious concerns to management. |
FOUR. | The upstairs lounge is open by reservation—or invitation by staff—only. Management reserves the right to deny requests to reserve our lounge. |
Cocktail attire Requested.
Out of Character Expectations
ONE. | The Cloak & Dagger and its community are safe spaces for marginalized players including but not limited to BIPOC, LGBT+, and neurodivergent people. |
TWO. | All persons interacting within our spaces are expected to be 18+. |
THREE. | Be considerate of RPers around you. The Cloak & Dagger is meant as an immersive, grounded, and lore-abiding space which caters to "everyday person" character archetypes. Please also be mindful of the themes you bring into our space and whether they are appropriate for public RP. |
FOUR. | Please keep visual clutter to a minimum. Do not use disruptive abilities, spells, or weaponskills and put away all minions unless they serve an accessibility-related purpose for the character. |
FIVE. | Our establishment is RP Gil Only. No gil or items are exchanged at our events; prices on our menu are for immersion only. You are welcome to tip staff if you wish to do so. |
Upcoming Special Events
SPEAKEASY JAM PARTY ⸻ October 12
The Speakeasy Jam Party is the Cloak & Dagger's spin on an art party! Creatives of all stripes are welcome to participate, including artists, writers, GPosers, and more! Don't classify yourself as a creative? No problem! You're welcome to come and enjoy the party's atmosphere, be it alone or with friends.
Upon Entry
The speakeasy itself is quite the upscale establishment, the otherwise understated and unassuming interior dusted with gilded accents and panels of stained glass. The air is filled with the smell of warm sandalwood incense, wisps of smoke carrying the scent drifting through the air from strategically-placed Ul’dahn styled incensories and intermingling with the ever-present smell of cigarette smoke. It’s not immediately clear if the incense is meant to cover up the smell or to complement it, but nonetheless they work together to welcome guests new and old to the speakeasy with a smell that is distinctly Cloak & Dagger.From behind the bar, soft music drifts from the phonograph, filling the space between conversations ongoing and drinks being prepared.
The Bookshelves
The large bookshelves to either side of the bar are lined with thick books and thin magazines with seemingly little rhyme or reason, the subject matter spanning a massive range. Fiction, nonfiction; historical romance, fashion history; collected and bound block prints of an artist’s rendition of different vistas across Eorzea; collected and preserved clippings from the Mythril Eye reviewing coffee houses across the city… While the books and periodicals available cater more to popular appeal and accessible entertainment than in-depth or high-minded academic explorations of any particular subject, the sheer breadth of the selection is impressive.Inside the cover of every book, the words “PROPERTY OF CLOAK & DAGGER — NO RESALE” can be found stamped in black ink several times.
Art on Display
Artwork is framed for display around the speakeasy—many of the pieces depicting natural scenes from around Hydaelyn from a wide array of prolific artists in Eorzea. Those with a trained eye, however, would be able to note that the artwork on display does not appear to be genuine… Or at least, they aren’t the original canvases. Whether the reproductions are authorized or not, though, is impossible to tell.
Dart Board
A dart board hangs on the wall next to the speakeasy's main bar downstairs. Perhaps one's fellow guests would be willing to play a few rounds while chatting and enjoying their drinks for the evening—or even the speakeasy's staff? It could never hurt to ask.
How to Play
FIRST | Choose your game: 301, 501, or 701 This determines your /random starting limit. |
SECOND | Player one uses /random with that limit:For example: /random 501 |
THIRD | Player two uses /random with that limit:For example: /random 501 |
FOURTH | The result of each player's roll becomes their limit for round two and round two becomes their limit for round three. |
FIFTH | The player who rolls closest to zero in round three wins. |
Stage
The main floor of the speakeasy features a small stage, which is occasionally used to host special events such as poetry readings or otherwise provide entertainment to the guests for an evening. Advance reservation of the stage is strongly encouraged, but not required; management is always happy to see it put to use.
How to Play
FIRST TURN (BREAK) | /random 15 Determine which ball sinks or gets closest to sinking. /random 10 Under 5: The ball doesn't sink. 5 and over: The ball sinks. 10: Sink two. Roll another /random 15 to determine number. |
SUBSEQUENT TURNS | /random 10 Under 3: No balls sink. Roll /random 2 to see if you sank the cue. (Yes on 1; No on 2)3 - 7: Sink one of your balls! 8: Sink the 8 ball. 9 & 10: Sink two balls! Roll /random 2 to see if your (1) or your opponent's (2) ball is the additional sink. |
Pool Table
Rumor has it that the speakeasy's upstairs lounge has a pool table, though said lounge is requires permission from the speakeasy's staff to enter or use. If you're interested in playing a round or two, then it couldn't hurt to ask for that permission—and who knows, maybe on slow nights even those that the speakeasy is keeping on the clock could use something to pass the time.
WELCOME TO THE CLOAK & DAGGER—
One of the finest speakeasies that Ul'dah has to offer. Located on the edge of the Brimming Heart, the establishment prides itself on a vast selection of wines, spirits, and cocktails with which to ease the burden of the day's labors.
Open from sundown until the wee hours of the morning almost every night a week, the Cloak & Dagger prides itself on a cocktail menu crafted with a meticulous eye for detail, wines and spirits bearing labels and brands to make all but the wealthiest of Ul’dah’s socialites green with envy, and a pleasant atmosphere where one can put up their feet and speak easy among good company. The Speakeasy likes to brand itself as perhaps “the best-kept secret of the Brimming Heart” thanks to its location and quiet atmosphere where the night is just as easily marked by the quiet din of conversation among patrons and staff as it is the jazz music emanating from the phonograph.Having been in business for a number of years, the Speakeasy has naturally accumulated a number of rumors pertaining to its operations. Perhaps the most persistent among these is the idea that the Cloak & Dagger Speakeasy’s current proprietor obtained the business from the previous owner by besting them in a hand of cards. It would not be the first or only fortune lost—or gained, depending on who you’re rooting for—in such a way in Ul’dah, with the city’s various gambling dens being its worst-kept secret. Such a rumor does beg the question as to whether the Speakeasy’s gilded veneer is all there is to it, though…Moreover, the notion that nothing offered is ever free hangs over the Speakeasy with regards to its business operations. An enterprise like any other, the Speakeasy keeps job listings posted throughout the city-state and in surrounding locales for various staff positions to fill both the Speakeasy’s service needs as well as its security needs. The pay scale offered, though, is notoriously livable for a business that by all rights should be operating on a razor-thin profit margin in order to keep its ledgers balanced. Ul’dah being Ul’dah, it’s difficult to think that such a generous offering wouldn’t have a catch to it—but what?
First Impressions
The Cloak & Dagger Speakeasy presents its visitors immediately with a gilded veneer befitting an establishment which takes the Ul’dahn axiom that divinity is the color of gold to heart: the decor of the interior is understated and lined with golden accents and panels of stained glass. The air is filled with the smell of warm sandalwood incense, wisps of smoke carrying the scent drifting through the air from strategically-placed incensories. The incense does little to cover the smell of expensive cigarette smoke that has long-since seeped into the walls and instead works to complement it.The primary operations of the speakeasy are centered around the downstairs bar. Upon descending the stairs, one would see—well, the bar proper of course, situated almost directly across from the stairs leading down, but also tall bookshelves along the back wall. The bookshelves are lined both with books and magazines, geared toward providing the Speakeasy’s patronage with accessible entertainment. The selected range is a malm wide and an ilm deep, focused on catering to popular appeal whether the volume is fiction, nonfiction, archived periodicals, or collected and bound art prints for perusal.The shelves, however, are far from the only place one would find artwork; the walls themselves are littered with framed pieces—but what’s this? A trained eye, or perhaps an eye at least familiar with the genuine articles, would find that the pieces on display do not appear to be genuine. The replicas are well-made, certainly, but wouldn’t an establishment like the Speakeasy prefer to display genuine works as a way of showing off its supposed wealth?
At a glance—as well as on paper—
The Cloak & Dagger Speakeasy is a perfectly law-abiding enterprise. However, activities such as serving drinks at the bar and maintaining contracts with the merchants who supply the Speakeasy’s stock only account for the establishment’s… front of house business.
Once one pulls back the curtain and peeks at its back of house enterprises, one would find services rendered by information brokers, by enforcers, by couriers… And more. The Speakeasy does not solely consider a prospective employee in terms of maintaining its front-of-house cover. It also offers special consideration to those who have services they can offer to the Speakeasy and its guests, even if those additional services skirt the line of—or even fall entirely on the other side of—the law.The Speakeasy itself does not disclose the terms of its employment contracts, but the keen-eyed and keen-eared may notice a pattern: those who work for the Speakeasy both in front-of-house and back-of-house regards tend to be kept on retainer, being formally employed by the establishment and enjoying all the benefits of employment which the Speakeasy advertises publicly. Those who solely work back-of-house, however, are not formally kept on the payroll and are instead offered tasks on a per-contract basis; the public, however, may simply see these privileged few as “VIPs” for the special privileges they have earned by proving their value to the Speakeasy.Naturally, it follows that the Speakeasy is more than just an upscale idle fancy to every guest who walks through its doors—and that perhaps the declaration of neutral ground is more than just a declaration that squabbles pertaining to Ul’dah’s usual orders of business are best left at the gate. The Speakeasy is a place for patrons to meet for the purposes of conducting business away from prying eyes: an establishment, unconnected to one’s personal affairs, where one might brush shoulders with the sort who are well-acclimated to Ul’dah’s shadows. Those attuned to the flow of aether would find that the Speakeasy is warded against unwanted intrusion, and those with eyes and ears in low places may well have heard that the Proprietor has ways of dealing with trespassers.The particulars of the Speakeasy's operations are muddled by rumors, which makes it difficult to discern fact from fiction. It’s not difficult to speculate that some of these rumors may have been started by the Proprietor themselves for the express purpose of muddying the waters, and then said rumors went on to take on a life of their own, far removed from the Proprietor’s input or original intentions. Whatever the case may be, it has ensured that the only way to separate the wheat from the chaff with regards to the Speakeasy is to step into that world for oneself… Which of course, would remove much of the plausible deniability one might enjoy on the basis of being an outside observer.Today, the rumors vary widely; it is said, for example, that the Speakeasy’s generosity is backed by the ability to leverage outstanding debts for favors in place of monetary repayment, which would seem to paint the Proprietor as a simple money-lender. On the other hand, it is said that the Speakeasy’s operations may be shielded from scrutiny by connections to big fish—be they an underworld syndicate or some socialite or another with connections to the Syndicate—which is just as viable a possibility, though it would naturally be in the interests of any would-be benefactor to maintain their anonymity so as to preserve Ul’dah’s delicate balance.
What is your Modus Operandi?
There are those who favor a silent blade; others, silver tongues, the embrace of night, or the sweetest kiss of poison. For each occasion, a suitable tool, and the black linkpearls are no different—a weapon to be wielded by those who belong to the shadows of the underworld.
These black linkpearls encrypt and decrypt messages on their specific frequency, though at the cost of only being able to access the frequency they were designed to operate at. While this renders them less flexible for use in terms of use than most linkpearls, it does make them uniquely suited for use in clandestine affairs… Which of course includes their present use-case of being used by criminals to coordinate their affairs. This encryption ensures a certain measure of protection from prying ears… That said, the black linkpearls themselves do present a problem to those who have adopted them:Nobody knows who created the black linkpearls, or for what purpose.As a consequence, nobody knows how to create more of them; it’s widely assumed that the original shell may have been destroyed at some point, as the number of black linkpearls in circulation seems to be finite but the exact number is presently unknown. Without any way to know for sure, it’s natural that those who adopt the black linkpearls for use would take additional measures to ensure their anonymity: the use of code names or callsigns over the lines themselves, dead drops when passing along a physical good is necessary, or even masks if face-to-face contact cannot be avoided.The Cloak & Dagger is far from the first or only underworld enterprise to have ever utilized the black linkpearls, and the chances of it being the last are vanishingly slim. The network as a construct has existed since at least the years leading up to the Calamity, though there are scattered rumors of it having existed even earlier than that.As a result, the Speakeasy is far from the only way of coming into possession of a black linkpearl; there are rumors of happening upon one in a wide variety of serendipitous ways. The black linkpearls seem as liable to change hands in the course of regular underworld as coin during a transaction in the course of one’s regular work—if said regular work is in service to underworld interests, that is—and this phenomenon means that it is one of the Speakeasy’s top business priorities to obtain as many black linkpearls as possible for distribution to favorable parties. As a result, the Speakeasy is currently the most prominent—but far from only—entity on the network’s lines, and represents the most concrete point of entry for those who might be interested in obtaining a black linkpearl of their own.
These are the faces that welcome you:
Fine wines and good spirits flow free at the Cloak & Dagger, the jewel of the Brimming Heart that beckons its patrons to speak easy amongst themselves, amongst the staff. Here is a brief account of the workers tending to the needs of their patrons...
Crow
the proprietor
The shadowy owner of the establishment, known to the staff only as Crow. Digging around for official documents pertaining to the establishment would reveal that the property belongs to someone named Arséne Corrineau, but efforts to trace this man's identity would unfortunately end there: no such person exists.Who is he? And for what reason did he establish this speakeasy, employ this motley crew? At this point, only the Traders know.
Leonnaux
Manager · mixologist
A man of many masks who comes armed with light fingers and a cocksure smile. He is a bartender by choice and an information broker by trade, but his skillset is as varied as the answers he'll give you if you were to ask where he hails from. One thing's certain: you should be checking your pockets after an encounter with him.
Service Staff
Vali
Bartender
Kind and cheerful, Vali is a very chatty man. If you're wanting conversation, he is always up to it. He is a great listener even if it seems he isn't paying attention. With sharp ears and silly demeanor, it is easy for him to pick up on things as people tend to drop their guard around him. Aside from that, Vali always carries a pouch on him person that has many different dried herbs inside. Ask him about it and perhaps he will give you a sample of what he can make.
Name
Title
Description
Security Personnel
Kagehira
Security
A woman of few words and fewer smiles, Kagehira doesn't have much to say to anyone unless she's working... or pissed off. A sellsword by trade, she's often found traveling with no real place to call home. As a blade and wine enthusiast both, weapons check duty and access to the speakeasy's wine collection give her just enough excitement to not get bored on the job- she's been asked not to get blood on the hardwood, after all.
Name
Title
Description
goblet w21 p19 · brimming heart
Enjoying the Cloak & Dagger?
Consider checking out our partnered communities below! Or, if you're a community leader, read on for information about partnering with the Cloak & Dagger and its community!
Our Partners
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Interested in community partnership?
Continue reading below for details!
Cloak & Dagger is a community that welcomes the prospect of working with like-minded writers through uplifting our neighbors, forging mutual community partnerships, and offering opportunities for collaboration! We have two major avenues that we endeavor to accomplish this: one-way OOC endorsement of community spaces as Confidants and mutual Partnership arrangements.Confidants are selected solely at the discretion of the Cloak & Dagger Officer Team and cannot be applied for as partnerships are; thus, information about them has been excluded from this page. More information about them can be found in our Discord server.
About Partnership
Partners are communities of like-minded writers that Cloak & Dagger endorses and works with on both an OOC (community culture and atmosphere) level and an IC one. Officially partnered communities are communities that Cloak & Dagger works with in order to encourage RP between the two groups via collaborative events and cross-community campaign opportunities.There are multiple different types of partnership: on the level of a community formed around a formal organization or venue, these organizations may become allies or adversaries of the speakeasy and its underlying network. In the case of hub discords representing a genre or locale, however, it may simply be that we collaborate on organizing RP events.
Rules of Engagement
00. | COMMUNITY SAFETY & INCLUSIVITY Cloak & Dagger does not have any tolerance for bigots, predators, abusers, etc.—and this includes communities that shield such people. Any community that we partner with must strive to be diligent and transparent with regards to their trust and safety practices, approach reporters and victims of this conduct respectfully without accusing them of causing “drama,” and maintain a safe space for marginalized identities and acknowledge that someone defending their right to exist while being openly (BI)POC, LGBT, neurodivergent, etc. is not automatically “political.” |
01. | 18+ COMMUNITIES ONLY Cloak & Dagger is an 18+ community and we will likewise only partner with or endorse community spaces that are at minimum 18+. We are open to partnering with or endorsing communities with higher age requirements such as 21+; the requirement just can’t be lower than ours as it would be irresponsible for a community with our themes to work with a community space that allows minors to participate. |
02. | MUTUAL RESPECT & DUTY TO INFORM Being partnered with or endorsed by Cloak & Dagger is a privilege, not a right; as such, all involved parties are expected to teach each other fairly and with respect in their interactions not only with Cloak & Dagger, but with each other and other community spaces. Cloak & Dagger will not give members of our partnered or endorsed communities special treatment; likewise, however, neither partners or confidants are expected to give special treatment to members of our community. In-line with the Cloak & Dagger Officer Team’s duty to inform, we will notify any partnered or endorsed communities of any behavior by their members in our spaces that we feel they should be aware of, and we ask that you do the same for us with regards to our community members so that we can evaluate their behavior and take action on our end as-needed. Partners and Confidants also have limited access to selected disciplinary summaries. |
03. | RP COMMUNITIES ONLY This probably goes without saying, but Cloak & Dagger will only partner with other communities where RP is the primary focus. Additionally, we have the following requirements regarding RP style... RP (IC) GIL ONLY Any payment for “items” or “services” rendered at a venue or in a community’s RP spaces must be RP gil-only; Cloak & Dagger does not endorse the practice of charging players real gil for in-character items or interactions. Encouraging patrons to tip staff members for their time is fine; requiring a trade of real items or gil to take place at a bar is not. HEAVY/IMMERSIVE FOCUS Written in-character RP will be the primary focus of any partnered community space. We do not partner with (or endorse, for that matter) OOC venues such as night clubs, even if they offer RP as a “service.” |
04. | STYLE GUIDE Partnerships are a mutual OOC and IC arrangement to foster RP across community lines and engage in collaborative events; as such, Partners must have guidelines for RP in their spaces that are broadly compatible with Cloak & Dagger's Style Guide. |
Partnership Perks
01. | COMMUNITY LISTINGS Both Confidants and Partners are able to post a listing for their venue or community in the designated #partners forum. You can use this listing however you wish, such as to post when your venue is opening or when your community is planning something cool that you want us to know about in a similar vein to a #networking thread. Partners will also be listed on Cloak & Dagger’s Carrd and will receive their own channels in the Partners category for increased visibility and compatibility with webhooks to follow announcement channels, if applicable. They may also request event listings in Discord’s built-in calendar so long as the events are open to the Cloak & Dagger community or the general public to attend. |
02. | CHANNEL ACCESS FOR COORDINATION Both Confidants and Partners receive access to the #partnerlounge channel for the purposes of chatting, sharing information, and organizing collaborative opportunities with Cloak & Dagger and with each other. Partners additionally have access to the #coordination and #venuestaff forums, where they will have access to information regarding special events that the speakeasy is planning or Cloak & Dagger campaign planning. In the event that multiple members of a community’s officer team are present in the server, the primary contact will receive these roles by default and may request additional members of their team to be added to these channels—one additional officer for Confidants and up to two additional officers for Partners. |
03. | CASTING CALL PRIORITY Partners are invited to the table when it comes to planning Cloak & Dagger’s community campaigns and receive priority consideration for casting call roles which are to be opened to our general community and will be alerted ahead of time—before we even announce the campaign to the rest of the server! |
Becoming a Partner
If you are interested in becoming a Partner, please open a Community Partnership Application ticket in our Discord's #ㆍcontact channel so that we can hash out the details! Please note: partnerships are far more likely to be accepted if at least one representative is demonstrably active in our community. These are designed to encourage collaboration, so while cold-calling won't necessarily mean that your request for partnership will be declined, it is not recommended as a practice.Confidants are selected solely at the discretion of the Cloak & Dagger Officer Team. Community owners cannot apply for the confidant role; as such, if you would like to become one, the best way is by being demonstrably active in our community, advertising your space/event in #networking, and fostering a safe and welcoming community.
ABOUT US
CLOAK & DAGGER is a lore-abiding RP community on the Crystal Datacenter. We operate in North American timezones and focus on criminal, intrigue, and character-driven RP.We do not have any associated Free Company on any server. As a result, our community is fully cross-world focused and based around our Discord and in-game CWLS.
Who We Are
Cloak & Dagger is a cross-world criminal RP community that focuses on RP as a form of collaborative writing. We regard our community as a shared creative space. As far as events go, we run a variety of RP events including a bi-monthly speakeasy of the same name, open world RP nights, and community campaigns!Where many communities will designate storytellers to control the flow of storylines in their spaces, Cloak & Dagger adopts a “Bring Your Own Bottle” approach: there are community plots to participate in, but individual players are also encouraged to utilize the space and narrative framework of the community to advance their own stories and develop their own characters. In fact, you will get more out of our space if you do!Cloak & Dagger strives to bring together creatives of diverse experience levels and backgrounds under a player-driven, unified framework. To that end, we center our community spaces and the policies governing them around two sets of core values—one set to guide our OOC rules, philosophy, and culture and another to guide our approach to roleplay.
community values
INTEGRITY. | Cloak & Dagger strives to craft and enforce all of its policies honestly and transparently. All members of our community are considered equal in our spaces regardless of their standing in the wider RP community or their role in our community, whether they’re a guest, a speakeasy staff member, or a member of the Officer Team. No one is entitled to special preferential treatment due to status such as popularity; likewise, everyone is entitled to being approached with the assumption of good faith first rather than being subject to harsh treatment on account of their reputation elsewhere in the community. |
COMMUNITY. | Our policies and procedures are crafted with the goal of empowering members of the community to communicate with each other, speak up for themselves, and set their own boundaries in the interests of forming genuine friendships with other members of the community. It is for this reason that Cloak & Dagger does not adopt common policies including “no drama,” “no politics,” and “three strikes rules;” it is our feeling that rules like these serve only to discourage self-advocacy, silence victims, and shield bad actors in the wider community. |
SAFETY & INCLUSION. | The OOC safety of our community will always take priority over IC connections or the integrity of ongoing storylines. We will take all reports of heinous (abusive, bigoted, predatory, etc.) behavior seriously, even ones that come to us from spaces outside of the ones we moderate. The Officer Team will always prioritize communication and resolution over punishment and will always base our investigations and recommendations based on evidence made available to us. Additionally, we believe that in order to be safe, a community must strive to be inclusive. We encourage open discussions and expressions around topics such as race, gender, sexuality, disability, neurodivergence, et al, both through the lens of exploration that fiction can provide and with regards to how these things affect our day-to-day lives. |
code of conduct
Last Updated: February 17, 2025
00. | RULE ZERO & COMMUNITY ATMOSPHERE There is a human being behind the screen that you are interacting with, so please be considerate of others in your interactions with the community, respect others’ boundaries, and treat others the way you want to be treated. Our community is a safe space for BIPOC, LGBT+, neurodivergent, and otherwise marginalized players. We will not tolerate hate speech, and any instances of bigotry (such as racism, transphobia, Zionism, etc.) or heinous conduct (such as inappropriate conduct with minors) including those reported from outside of the spaces we moderate will result in being removed from our space. Additionally, we are not a politics-free community; while we do not go out of our way to make it a talking point, communities that ban things such as politics invariably end up only serving to discourage marginalized people from speaking up for themselves. If this makes you uncomfortable, we aren't the group for you. In general, Cloak & Dagger leans very left. Those who take pride in being “politically incorrect,” “anti-Woke,” who tout prioritizing “facts over feelings,” or self-identify with right-wing ideologies may consider this their warning to see themselves to the door. This is not a space that will welcome you and Rule Zero will NOT protect you if members of our community confront you regarding these beliefs. … And needless to say: all cops are bastards. |
01. | AGE REQUIREMENT, SENSITIVE/MATURE CONTENT, AND CONTENT WARNINGS All persons and characters engaging with Cloak & Dagger spaces including but not limited to our Discord server and our in-game venue are required to be 18 or older. Those found to be under 18 will be immediately and permanently banned. Due to the fact that our community’s writing and themes involve several mature topics (such as drug use/abuse, intimate relationships, graphic violence, racial and class-based injustice, etc), we recommend, but do not require, participants to be 21 or older. USING CONTENT WARNINGS When engaging in our community, we do ask that any potentially sensitive or triggering content be warned for appropriately and hidden behind ||spoiler tags|| (when determining if content may be sensitive or triggering, err on the side of caution; for example, spoilering real photos of spiders or discussion about suicide). Members of the community may request that content be hidden and warned for in this manner as well if they have specific triggers or phobias.NSFW CONTENT POLICY No pornography or explicit NSFW content is allowed in our community spaces. This encompasses any writing or media (including screenshots or commissioned artwork) that depicts sex acts or genitalia. Artistic nudity, suggestive content, and discussions of such are allowed behind spoiler tags or in appropriately-marked threads. The creation or sharing of content involving the following subject matter on any platform or in private will result in permanent removal from our community: pornographic/NSFW content featuring incest, underage/lolishota, bestiality/zoophilia, or Lalafell. |
02. | CREATIVE INTEGRITY STATEMENT Cloak & Dagger expects everyone in our spaces to act with integrity and to exercise respect for their fellow creatives. We have zero tolerance for the utilization/endorsement of AI-generated imagery or text, art theft, and other forms of plagiarism. We also require all artwork shared in our server, including commissioned art, to be sourced back to the original artist by way of a link to their account (preferred) or by their preferred name/online handle (if they do not have a public account). Watermarks on the artwork itself are not considered sufficient for artwork sourcing. |
02. | DISCORD-SPECIFIC RULES Rules specifically pertaining to our Discord, such as channel guidelines and our spoiler policy, can be found in our server. All of our rules pertaining to OOC conduct also apply to server profiles. |
Creative Values
COLLABORATION. | Cloak & Dagger encourages members of our community to collaborate in order to bring their narratives and characters to life and to explore the themes they are most interested in exploring. To that end, you are encouraged to bring the whole of your character’s narrative experience to the table; this better-facilitates engagement with other characters and their stories as well as with the community’s laid-out framework. |
STORYCRAFT. | We value all elements of storycraft including, but not limited to character building, narrative writing, and theme development; to us, roleplay is just a collaborative form of creative writing. We take pride in the creative process and exist to support each other both as collaborators and as fellow creatives. We also take pride in the improvisational aspect of roleplay and regard our narrative framework as a living world that evolves with, and around, the characters within it. |
FREEDOM. | Members of our community are free to engage with each other, our events, and our narrative framework according to their level of interest and comfort. You are encouraged to come as you are rather than tailoring your character(s) specifically to fit our spaces or the needs of our (or others’) stories. Accordingly, we do not mandate any activity/participation requirements or event quotas—members of our community are encourage to take breaks whenever needed and prioritize real life and self-care over RP. We only ask that you communicate with us! |
ETIQUETTE EXPECTATIONS
01. | STYLE GUIDE: ON LORE Cloak & Dagger is a space that relies heavily on the basic setting lore of FFXIV in constructing its narratives and frameworks for characters to interact within. As such, we expect characters participating in our community RP not to directly conflict with the game’s established lore or otherwise require dramatic alterations to a character or another writer’s understanding of the setting in order to engage in RP. We request that characters involved in our space do not require others to retcon (remove or alter) canon knowledge in order to interact (e.g. replacing or deleting canon members of Ul’dah’s Syndicate). We welcome and encourage exploration of the lore's gray areas, development of headcanons to fill gaps that the game's development team left or to flesh out poorly-explained areas of the lore. |
02. | STYLE GUIDE: ON GENRE Cloak & Dagger is best described as a fantasy caper or noir roleplay community. The stories that Cloak & Dagger is designed for are those of everyday people living in a fantastic world. As such, we do acknowledge and accommodate fantasy elements that in the context of FFXIV would be considered 'mundane' to the everyday person such as the existence and widespread use of magic. Cloak & Dagger’s community roleplay may touch on or heavily involve mature topics including but not limited to substance use/abuse, graphic depictions of violence, race/class-based injustice, etc. However, while we do not shy away from mature themes in our writing, we do not allow characters who are involved in the buying or selling of slaves in our community. |
03. | STYLE GUIDE: ON TONE Cloak & Dagger is a space designed to accommodate largely “everyday person” types of characters. We value collaborative narrative-building and as such prefer to work with characters who have some thought given behind their circumstances, the way that they interact with the world around them, and cause-and-effect relationships. Characters with heightened levels of power and/or influence in the setting should have stories and portrayals that reflect their current status and the logical through-line of how they got there. In this regard, we expect a certain level of realism, respect for FFXIV’s lore, and respect for Cloak & Dagger’s desired genre and ask that characters who would like to participate in our spaces do not push the suspension of disbelief beyond reasonable boundaries with regards to their abilities, what they are, or where they come from. |
04. | ACTIONS, CONSEQUENCES, AND CONSENT In-character actions can and will lead to consequences. By participating in this space, you acknowledge that your character may have proportional consequences leveraged against them by other characters and/or the environment (in a scenario controlled by one or more DMs). Cloak & Dagger does not shy away from exploring heavy themes in the course of our RP including but not limited to systemic violence, drug/alcohol use and abuse, and other themes consistent with organized crime. As a rule of thumb, however, if you would put a content warning on something before posting it in the server, you should ask other players involved in a scene permission before including it in a scene. Roleplay is a collaborative hobby, and in the spirit of collaboration all writers utilizing this space should treat each other respectfully and as equals. In-character sentiments should not be taken as indicative out-of-character sentiments and vice-versa. |
05. | THE LIVING WORLD Interactions that exist in a public space’s public channels, such as /say chat at the speakeasy or in the open world, should be considered fair game for other roleplayers to respond to even if they are not directly engaged with your character. If you would like a conversation to remain private, you are encouraged to use private channels such as /party or /tell. Nobody is obligated to interact if they don’t want to, but we do encourage everyone to be courteous with one another and to communicate with their fellow writers clearly. |
General Inquiries
The best, fastest, and most reliable way to get in contact with the Cloak & Dagger Officer Team is through our server's ticket system. Our tickets are private channels within our server managed by the Ticket Tool bot, which also allows tickets to be categorized depending on topic.General inquiries regarding our community can be directed to the General Inquiry ticket panel.Cloak & Dagger also has as a resource the Confidential ticket panel for the handling of sensitive matters. Confidential tickets for raising matters with upper-level Cloak & Dagger Officers in a private, confidential setting. These tickets are visible only to Officers, are logged separately from other tickets, and the information shared within them is considered private unless we are given the go-ahead from the ticket-opener to share information with parties outside of those present in the ticket.
BAN APPEALS
Cloak & Dagger's Officer Team is only human, so our bans are appealable. Ban appeals may be accepted if new information comes to light regarding a disciplinary case, if the Officer Team has been purposefully mislead during an investigation, or if the banned member has taken steps to address and rectify the behavior or pattern of behavior that led to their ban in the first place.Ban appeals are a privilege which may be revoked in a specific case at the Officer Team's discretion. They are also not available in the case of obvious and severe Rule Zero violations (substantiated reports of bigotry such as racism or transphobia; inappropriate conduct with minors) or violations of our creative integrity rule (AI usage, art theft, etc.) are not appealable except in cases of false alarm, manufactured evidence, or if otherwise noted in a user's ban message and disciplinary log.
Interested in joining us?
There are numerous ways to get involved in our community, be it as an Associate, a Speakeasy Staff Member, or even a VIP!The following is general information about different levels of involvement afforded to different kinds of characters and what types of character we look for.
Cloak & Dagger is not a free company. As such, we cannot offer a house with rooms or FC buffs.
Dramatis Personae
What We Look For
As a criminal-themed RP community, the Cloak & Dagger of course welcomes mob bosses, murderers, and thieves—and most things in-between. However, current involvement in criminal activity is not a requirement for involvement with Cloak & Dagger, its community, or its overarching narrative framework.Our community welcomes characters from all walks of life and rather than narrowing based on premise or archetype, we utilize a Style Guide to set the boundaries for our space along the lines of lore adherence, our desired genre, and our desired tone. For a brief summary...
01. | ON LORE Cloak & Dagger is a lore abiding roleplay community. We welcome and encourage exploration of the lore's gray areas, but expect that characters and narratives in our space do not directly conflict with Final Fantasy XIV's established lore or otherwise require dramatic alterations to other writers' understanding of the setting. |
02. | ON GENRE Cloak & Dagger is best described as a fantasy caper or noir roleplay community. Our roleplay may touch on or heavily involve mature topics, but we do not allow characters involved in the selling of slaves in our community's roleplay or spaces. |
03. | ON TONE Cloak & Dagger is a space designed to accommodate "everyday person" types of characters, but we do not set a hard limit on "power level" in terms of ability or influence as long as it makes sense in the context of a character's narrative and is not disruptive to the kind of roleplay that Cloak & Dagger is set up to accommodate in other regards. |
Naturally, as a criminal-themed RP community, the Cloak & Dagger welcomes mob bosses, murderers, and thieves—and most things in-between—but our Style Guide also provides room for non-criminal characters to participate in our community.
Levels of Involvement
Associates, speakeasy Staff, and VIPs
01. | ASSOCIATE REQUIRES: Posted Character Profile The level of Associate is the most basic level of involvement in our community, only requiring a character's profile to be posted in our #ㆍprofiles channel. This serves as an acknowledgement of the community's rules and an agreement to abide by them while within our spaces, so Associates gain write access to our Discord's IC channels, may participate in Cloak & Dagger's community campaigns, and so on. There are no special considerations or requirements for Associate status. As long as a character is broadly compliant with our Style Guide, they are welcome as an Associate. |
02. | SPEAKEASY STAFF REQUIRES: Posted Character Profile, Written Application Speakeasy staff are just that: characters who work for the speakeasy in some official capacity, generally as service staff (bartenders, waitstaff) or security (guards, enforcers, risk management). Characters who are staff members of the Speakeasy receive various in-character (narrative) benefits, and players receive a handful of OOC ones. |
03. | VIP STATUS REQUIRES: Posted Character Profile, Written Application, In-Character Referral, In-Character Trial The Speakeasy's VIPs are characters who have earned special recognition from the Speakeasy through services rendered or remarkable deeds. Like with Speakeasy Staff, VIPs receive various in-character (narrative) benefits, and players receive a handful of OOC ones. |
Please note that neither formal employment by the speakeasy nor VIP status are required to participate in Cloak & Dagger’s community RP! Speakeasy Staff and VIP status is simply designed to provide deeper involvement with the community’s narrative framework of being a speakeasy at the heart of a decentralized criminal network.
How to Apply
Process & Guidelines
All character profiles and applications are handled through our Discord. In order to be considered an Associate, the only requirement is to post a Style Guide-compliant character's profile in the relevant channel; but Speakeasy Staff and VIPs will have to fill out a short written application through our in-server ticket system.
Staff & VIP Application Processing Guidelines
Because neither of these roles are a requirement in order to participate in Cloak & Dagger’s community RP, it does mean that the evaluation process for staffing the speakeasy or becoming a VIP is more stringent than that for the Associate role. While any character not in egregious breach of Cloak & Dagger’s Style Guide is given the Associate role and allowed to participate in our community’s RP, Speakeasy Staff and VIP applications are additionally evaluated on:
Is this character’s story thought out with regards to logic and progression? In other words: Does your character’s individual story make sense? If there are small points that the Officer Team is confused on or if we need more detail to come to a decision, then we will ask in your application ticket. A character’s story should have thought put into its internal logic, should be grounded in the setting of FFXIV, and should be consistent both with itself and with the game’s lore.
Is this character consistent with the letter AND spirit behind our Style Guide? The Associate role is only withheld or withdrawn in the event of egregious noncompliance with our Style Guide to the point where a given character participating is incompatible our community’s frame of narrative reference, but Speakeasy Staff and VIP applications are evaluated against it more stringently; character premises that we feel operate too far outside of our desired RP style may be declined.
Would this character be a productive addition to the speakeasy or the criminal network? Players who seek this manner of deeper involvement are able to respond to situations that their character may be faced with not with flat “Yes”es or “No”s, but with “Yes, and…”s and “No, but…”s in roleplay. A character’s relationship with the speakeasy and its underlying network need not be positive (they can have conflicts of interest or underlying goals!), but their proposed role should fit the character’s inclinations and the player’s desired level of commitment.
IMPORTANT—READ ME
Our venue was established in 2018, before the current wave of the highly commercialized "venue scene" arrived in FFXIV. As such, this venue follows the philosophy that RP is a hobby, not a job and that people who work an RP venue should do so because venue work is something they enjoy doing, they enjoy the environment provided by the venue and its community, and employment at said venue makes sense for their character.
As such, the house does not provide wages in exchange for staff work. You may keep any tips you receive from guests, but you will not be paid gil for shifts at this venue.
AVAILABLE POSITIONS
Service: Bartenders & Waitstaff
Service Staff as a category includes bartenders, waitstaff, and hosts (greeters). They are front-of-house staff responsible for the service element of the venue including taking and preparing orders and making sure guests’ needs are attended to. It is a heavily interactive role; service staff are expected to engage with guests within their areas (bartending at the bar, checking in on tables as waitstaff, greeting those who come in as greeters).
Security: Enforcers & Risk Management
Security Staff as a category includes enforcers and risk-management. They are, as the title suggests, security personnel responsible for enforcing the speakeasy’s in-character rules during our public events and checking weapons. Outside of public events, the role of characters who are tasked with security would be collecting debts owed to the speakeasy and assessing the risk of prospective future ventures.
Story: Narrative-oriented
Staff fulfilling narrative positions at the Cloak & Dagger Speakeasy. They may not be involved in the Speakeasy’s front-of-house operations in the same way that bartenders serving drinks or security staff checking weapons are, but they nonetheless fulfill an in-universe niche. Examples of narrative-oriented staff positions may include, but are not limited to: in-house performers, accountants or scribes, couriers and messengers, cryptographers...
In-Character Benefits
Unrestricted access to the Cloak & Dagger’s upstairs lounge;
A verified-functional black linkpearl that can be used to communicate with others in the criminal network;
Special contracts/requests offered by the speakeasy to its staff and most trusted confidants;
A consistent paycheck: a “decent wage for the work,” enough to live on in Ul'dah;
A lock box or mail slot on the premises for ease of client contact, if desired or needed;
Benefits associated with the risks of being involved in the Speakeasy’s criminal activities (i.e. in the event a staff member attracts unwanted attention, the establishment will help them lay low)
Expectations
As staff for the speakeasy, writers are expected to be interested and available to help with the speakeasy’s normally-scheduled operations (participation in special events is optional, but recommended).While staff who become inactive will never be “fired” for said inactivity, inactive staff may be moved to reserve and might be asked to briefly hash out a reason for their character’s absence from the speakeasy upon their return. Speakeasy staff are given the status of “Reserve Staff” after three months or more of observed absence from the speakeasy or if this role is requested as a result of a planned or foreseen extended hiatus.Players who are interested in retaining prior benefits/standing for their characters upon return must either return to work for the speakeasy or, if they are no longer interested or available to work for the speakeasy, fulfill the requirements to become a VIP (which are listed below). Otherwise, they will become Associates again.
VIPs are characters who do not work for the speakeasy who are nonetheless considered to be trustworthy enough for the Speakeasy to entrust with certain contracts; in other words, they're recognized contract workers and close confidants of the Cloak & Dagger.Like Speakeasy staff, they may be given a black linkpearl in association with the Speakeasy’s operations if they fill some role like being a trusted outside contractor, but they may also acquire black linkpearls through other means.
In-Character Benefits
Unrestricted access to the Cloak & Dagger’s upstairs lounge;
A verified-functional black linkpearl that can be used to communicate with others in the criminal network;
Special contracts/requests offered by the speakeasy to its staff and most trusted confidants
Expectations
Unlike Speakeasy staff, VIPs have little to no obligation to the speakeasy itself IC or OOC. As a result, however, the requirements to be able to apply as a VIP are higher, requiring both an IC referral from another character involved with the speakeasy or network and the completion of a trial following the approval of a written application by the Officer Team. In short: if you want your character to be considered a VIP at the Speakeasy, you have to earn it through in-character interactions.
About Referrals
The purpose of the referral process is to provide the basis of a reason for the Speakeasy to consider your character as a VIP candidate. There are two different ways of obtaining an IC referral:
Participation in a major Cloak & Dagger community event, such as a campaign or other event series organized by the Officer Team: These community events or campaigns often represent significant interests on the part of the speakeasy or its underlying network, such as assisting the speakeasy in establishing supply routes or otherwise furthering some short- or long-term goal on an business-wide or network-wide level. By participating in these, a character would have the opportunity to put themselves on the speakeasy’s radar by utilizing their useful skills in the interests of the speakeasy and its underlying network, depending on the theme of the ongoing campaign(s).
Freeform RP with Speakeasy staff or other VIPs, which accomplishes the same thing as participation in ongoing campaigns and event series, but provides a freeform avenue for characters to approach the speakeasy in a manner that befits their skillsets and individual agendas.
About Trials
Following the approval of your written application, your character will be expected to prove their worth to the speakeasy in order to cement their VIP status. By completing their trial, your character will have concretely demonstrated their worth.These trials are RP sessions which are prompted by the Coordinator team, but ultimately organized and followed through by you, the player. They are similar to Job Board or classifieds listings with additional details tailored toward allowing you to showcase your character. They must be completed alongside at least one other player within Cloak & Dagger’s community (Associate or higher).Extensions up to nine months may be granted upon request; however, failure to complete your character’s trial in the allotted time will result in your characters’ invitation to become a VIP rescinded. You will need a new referral to apply again if you allow your trial to expire with no communication to the Officer Team regarding extenuating circumstances.
Autumn Open House
⸻ GENERAL DETAILS ⸻
At a Glance
WHEN | Friday,November 7 — 8:30 p.m. - 11:00 p.m. US Eastern |
WHERE | The Goblet Ward 21 Plot 19 — Balmung (Crystal DC) |
Cocktail attire requested.
Main ActivitIES
Number. | Description |
Call for Performers
Opening
Performer
Early Slot: 9:00 p.m. Eastern
Closing
Performer
Late Slot: 10:30 p.m. Eastern
Special Event Menu
Limited Menu
For this special event, the speakeasy will be operating with the following limited menu.
this venue is rp gil only.
we do not trade actual gil or items.
cloak & dagger
Coffee liqueur and vanilla-flavored vodka stirred with a shot of cold-brewed espresso. Served over cracked ice in an old fashioned glass.
1500
gold court
Ishgardian Lillet Blanc, vodka, and pink grapefruit juice, stirred together. Served in a chilled stemless wine glass with a twist of blood orange.
1100
Jewel of the Desert
LIMITED-TIME: Grenadine, fresh squeezed orange juice, a splash of lemon juice, and champagne poured in order into a fluted glass. Garnished with pomegranate seeds and saffron threads.
1900
Divine Scales
LIMITED-TIME: Cieldalaes bitters and champagne over a sugar cube for a bright, ever-sparkling cocktail served in a champagne flute. Garnished with a sprig of fresh mint and a twist of lemon.
1200
WINES | Ishgardian Whites (700 / 4200) · Wineport Whites (500 / 3000) · Ishgardian Reds (800 / 4800) · Wineport Reds (900 / 5400) · Wineport Brandy (1000/6000) · Ishgardian Champagne (Bottle Only: 5000) |
SPIRITS | Cieldalaes Rum (Gold, Dark) (800 / 4800) · Ul'dahn Whiskey (1000 / 6000) · Gyr Abanian Single-malt (1200 / 7200) · Ilsabardian Vodka (900 / 6400) · South Shroud Gin (300 / 1800) |
TEA | Fresh tea brewed to the customer's specifications. Coerthan Black, Lavender-Lemon Herbal Blend, Masala Chai · Sweetened upon request. (200) |
COFFEE | Dark-roast coffee. Milk or sugar available upon request. (300) |
A complementary buffet of assorted snacks and sweets will be available to all guests.
speakeasy jam party
⸻ GENERAL DETAILS ⸻
At a Glance
DRESS CODE | Cocktail Attire |
WHEN | Sunday, October 12 — 8:00P - 11:00P US Eastern |
WHERE | The Goblet Ward 21 Plot 19 — Balmung (Crystal DC) |
WHO | Open to everyone! |
HASHTAG | #SpeakeasyJamParty |
The Speakeasy Jam Party is the Cloak & Dagger's spin on an art party! Creatives of all stripes are welcome to participate, including artists, writers, GPosers, and more! Don't classify yourself as a creative? No problem! You're welcome to come and enjoy the party's atmosphere or use the space to socialize, be it alone or with friends, though you are encouraged to try something new! After all, the important part of creativity is having fun, not necessarily being good at it.
RULES
01. | THIS SPACE IS 18+ Cloak & Dagger as a community as well as all of its community events are 18+. Please be respectful of our wishes in this regard; it is not a knock on minors or their creative ability, our community simply skews older and we wish to create a space where we can be comfortable. That said... |
02. | KEEP IN-GAME INTERACTIONS SFW Remember: FFXIV is a T-rated game, and also you can't guarantee that someone has opted in to engaging with NSFW content simply by being present in an 18+ space. Please ensure that your character is dressed appropriately even if their outfit isn't 100% on-theme; do not show up naked or in glamours meant to emulate nudity. |
03. | MARK SHARED CONTENT APPROPRIATELY You may use our space to work on art or writing that may be NSFW; we just ask you warn for this content appropriately (content warnings, spoiler tags, etc.) when sharing it in our server or with the #SpeakeasyJamParty hashtag. We also ask all GPoses taken inside of our venue to be completely SFW in nature. |
02. | THIS IS A SAFE SPACE No racism, sexism, transphobia, etc; Cloak & Dagger is a community that takes community trust and safety seriously. There's no room for bigots here, no matter how pretty their creations may be. Also, All Cops Are Bastards. (Our full list of community rules can be found here.) |
activities
ART & GPOSE
This is our spin on an art party, after all! As with all art parties, we encourage artists of all skill levels to come and have fun! GPosers are also welcome to utilize our space to take screenshots.WRITING SPRINTS
In order to be more inclusive to writers, we will be having two writing sprints during the jam party. Suffering from writer's block? We'll provide optional one-word prompts! Each sprint will be 15 minutes long.
Q: why a "jam party" and not an art party?
While Art Parties as a type of event are widely accepted as social gatherings as much as creative ones, we wanted the title of our party to be more inclusive to other types of creatives who may not necessarily consider themselves artists. The title "Jam Party" also ties in to the theme of the party!The Jam Party is named to bring to mind a jam session, a gathering where musicians come together and improvise with little to no preparation. As the Cloak & Dagger as an RP venue is themed after Jazz Age speakeasies and RP is often an improvisational craft in its own right, it felt appropriate to call that to mind!
Q: what is "cocktail attire?"
Loosely, the nicest thing you own. Unlike categories like "black-tie" and "white-tie," cocktail attire has no set definition and treads the line between casual and semi-formal wear. All glamours should be SFW; while we will leave the dress code open to interpretation (what would your character wear to a cocktail party?) , please at minimum wear clothing and do not dye things to intentionally call to mind NSFW imagery.